Build the reveal around what makes the product different. We combine real-time 3D, purposeful motion and readable product storytelling for brands and their agencies.
Product brands and agency teams preparing a launch or explaining a product.
What can be included
A launch story, agreed 3D assets and interactions, a responsive experience and launch preparation.
How to start
Bring the product references, launch goal and any fixed date.
THE IDEA BEHIND THE ENGAGEMENT
01 / DIRECTIONCreate desire.Translate the product, audience and campaign into a distinct creative direction.02 / EXPERIENCEReveal the detail.Bring craftsmanship closer through inspectable 3D, material choices and considered camera movement.03 / NEXT STEPLaunch with purpose.Lead product discovery toward your agreed next step: a collection, registration or store.
Purpose.Craft.Connection.
FORM / fictional product study created for this studio. Not a client launch.
THE LAUNCH STORYBOARD
Make the detail the reason to stay.
01 / THE REVEAL
Establish the object.
A controlled introduction gives the visitor a sense of form, material and purpose. The product arrives before the interface asks for attention.
02 / THE EXPLANATION
Open the important detail.
A material change, a guided cutaway or an inspectable component reveals a specific benefit. Each interaction answers a product question.
03 / THE NEXT STEP
Give interest a direction.
Connect the story to the agreed action: explore specifications, request a demonstration or continue to the brand’s existing sales journey.
01
Choose an interaction with something to explain
Start with what the visitor needs to understand. Rotating a product can reveal its construction. A guided sequence can show how a mechanism works. Feature hotspots can connect a detail to a benefit, while a comparison can explain the differences between a small set of options. We choose the interaction to answer the buyer’s question.
This can suit consumer electronics, equipment, accessories and other physical products where form or function matters. A simple product may need excellent photography and a clear launch page instead. During discovery, we consider whether 3D adds enough value to justify its asset production, testing and maintenance.
02
One coherent story from reveal to decision
We map the sequence from the launch message through product explanation to the intended action. The story may begin with a visual reveal, move into a few inspectable features and finish with specifications, compatibility details and a purchase, demo or inquiry link. Visitors should also be able to reach those details directly.
The website can stand alone as a campaign destination or sit within your existing brand site. We agree which system owns checkout, product information and leads. Connecting to an existing store is different from building a new commerce platform, so integrations and ownership are defined before production.
03
Plan the assets before promising the experience
Bring CAD files, existing 3D models, reference photography and approved specifications if you have them. We review geometry, materials, file structure and usage rights. A manufacturing model often needs simplification for browser use, and a render-ready asset may need different textures or lighting to work in real time.
We create suitable assets in-house and bring in specialist 3D collaborators for more complex production. Modeling, texturing, animation and revision requirements are quoted within the agreed scope. Product accuracy is reviewed with your team: colors, dimensions, moving parts and claims must reflect approved source material rather than artistic assumptions.
BEFORE AN EVENT DATE BECOMES A DELIVERY PROMISE
The launch starts before the launch.
INPUTS
Product truth
Approved specifications, model rights, dimensions, materials and the claims the experience can support.
PRODUCTION
Creative sign-off
A storyboard, a tested interaction and agreed asset responsibilities before scene polish begins.
RELEASE
A tested destination
Device targets, hosting access, campaign links and the inquiry or purchase path confirmed before release.
04
Prototype the difficult moment early
We test the main interaction with provisional assets before committing to final polish. That may be a camera transition, a product opening, a feature selector or a scroll-driven explanation. A working prototype exposes practical questions that a static concept cannot, including how visitors recover their place or return to the complete product.
Once the behavior is approved, we refine lighting, materials, motion and page composition together. The content remains part of the design, with readable labels and clear controls. A defined set of scenes and review rounds keeps production manageable; new features or additional product variants are assessed as scope changes.
05
Build for the audience’s devices
WebGL runs on the visitor’s device, so visual detail has a performance cost. We establish target devices and budgets for geometry, textures and effects. Essential content and early imagery load first, with later assets deferred where appropriate. Responsive composition and touch controls are planned alongside the desktop experience.
The page includes a readable path through the product story, reduced-motion behavior and a fallback when the interactive scene cannot run. A launch experience should support the product’s message even when a visitor skips the animation. Device testing focuses on the agreed audience and important tasks, rather than a promise that every effect will look identical everywhere.
06
Give a trade-show moment a life beyond the booth
A browser-based product story can support pre-event outreach and post-event follow-up as well as a launch campaign. A QR link can take a visitor from a demonstration to a page containing the same product story and a relevant inquiry path. Campaign links can help distinguish traffic sources when measurement is included.
For booth use, kiosk behavior, offline operation, screen dimensions and network conditions need separate planning. We agree the event deadline, approval dates and deployment responsibilities early. After launch, useful measures may include feature exploration and completed demo requests; interactions alone are not evidence of sales or return on investment.
FROM NARRATIVE TO RELEASE01
Story and prototype
A defined narrative, interaction plan and early working demonstration.
02
3D and website production
Agreed asset preparation, scene development and responsive product content.
03
Launch and measurement
Device checks, deployment and the agreed events or conversion tracking.
FROM THE BRIEF TO THE EXPERIENCE
Products become stories.
An original headphone study brings product launches into focus: precision housings, acoustic details and a material-led reveal.
Translate the product, audience and campaign into a distinct creative direction.
Bring craftsmanship closer through inspectable 3D, material choices and considered camera movement.
Lead product discovery toward your agreed next step: a collection, registration or store.
Often. We inspect sample files before estimating preparation. CAD conversion, geometry cleanup, texture work and missing components may require additional production.
Do you build full product configurators?
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A limited finish or feature selector can fit a launch experience. Rule-based configurations, pricing engines, large catalogs and checkout integrations require separate discovery and scope.
Can you meet an event launch date?
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We assess the deadline against asset readiness, approvals, integrations and production effort before committing. Early access to product materials and a clear decision-maker are essential.
What will it cost?
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The main drivers are asset complexity, the number of scenes and variants, interaction behavior, integrations and testing requirements. We separate essential production from optional additions in the proposal.
Can the experience live on our website?
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Yes, subject to reviewing the platform and hosting constraints. We can scope a dedicated page, a separate campaign site or an embedded experience with a clear maintenance plan.
Tell us what you want to build. We’ll talk through the work and where to start. Call us, or use the brief tool to download your project details. The form doesn’t send email yet.