01 / ORIGINAL STUDIO PROJECTSINDEPENDENT STUDIO
Explore the work.
Try the experience.
Working experiences for space technology, premium products and complex systems. We modeled the assets, built the interactions and put each story together here at Little Unreal.
THREE WORLDS / THREE BUSINESS QUESTIONSSELF-INITIATED PROJECTS
These are studio projects for fictional brands. Try the demos, inspect the models and see how the ideas could work for your business.
MORE STUDIO RESEARCHLITTLE UNREAL
Raw potential.
Opened up.
Chrome Meteor explores the monolith, material and motion behind the Little Unreal homepage.
EXPLORE CHROME METEORFUTURE DIRECTIONS / FICTIONAL BRIEFSLITTLE UNREAL
The briefs below are additional ideas for future showcases. They are proposed directions, distinct from the three working experiences above.
01 / Luxury productAurel
Make craftsmanship something people can explore.
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A fictional precision-timepiece experience built around the relationship between form, material and mechanism. This is a proposed direction, not a finished client project.
How do you make a complex premium object understandable and desirable?
Form
Begin with a controlled reveal of the silhouette, then bring the material and edge details into light.
Construction
Separate the product into distinct component groups. Pair each group with a plain-language explanation.
Craft
Let visitors choose movement, material or finish, with a clear route back to the complete object.
Proposed interaction: Guided disassembly and reassembly
EXPLORE IMMERSIVE SERVICES02 / Architecture & propertyTerra
Bring a place closer before the first visit.
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A fictional residential development journey that moves from neighborhood context to building, floor and unit. This is a proposed direction, not a finished client project.
Can a visitor evaluate a place before visiting?
Context
Establish the setting and its relationship to the surrounding area.
Selection
Move into a tabletop model with clear building and floor selection.
Detail
Bring the plan, orientation and key features together in a readable unit panel.
Proposed interaction: Spatial drill-down with persistent selections
EXPLORE IMMERSIVE SERVICES03 / Automotive & mobilityVectra
Give a product launch a story worth following.
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A fictional electric grand tourer presentation that connects a cinematic reveal to inspectable product systems. This is a proposed direction, not a finished client project.
How do you reveal a high-consideration product without hiding its useful details?
Silhouette
Use a controlled lighting sequence to introduce the body and proportions.
Systems
Let visitors choose aerodynamics, cabin or powertrain through clear navigation.
Detail
Give one material or engineering idea a close look before returning to the full product.
Proposed interaction: Camera-led reveal with selectable systems
EXPLORE IMMERSIVE SERVICES04 / Technology & systemsOrbital
Turn a complex system into a story people can follow.
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A fictional Earth-observation service explains how a signal moves from capture to transmission to useful information. This is a proposed direction, not a finished client project.
How can someone understand a system they cannot see?
Capture
Start at a human-readable scale and introduce the role of the sensor.
Connection
Follow a simplified signal path from the satellite to a ground system.
Insight
Show how an illustrative output supports a decision, with assumptions clearly identified.
Proposed interaction: Scale transitions into an interactive system diagram
EXPLORE IMMERSIVE SERVICES05 / Experimental brand worldParallel
Let the visitor become part of the experience.
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An original miniature-world direction for a playable studio manifesto, with three connected discoveries. This is a proposed direction, not a finished client project.
What happens when a brand story becomes something you participate in?
Threshold
Offer a clear guided entry, a visible exit and an immediate sense of place.
Discovery
Give each zone one deliberate interaction that changes the world and reveals an idea.
Payoff
Bring the discoveries together into a final composition and a route back to the studio.
Proposed interaction: A guided world with three connected discoveries
EXPLORE IMMERSIVE SERVICESLET’S MAKE SOMETHING MATTERLITTLE UNREAL
Ready to build?
Start with a conversation.
Tell us what you’re building and who it’s for. We’ll talk through what you need and where to start.
Tell us what you’re imagining